Engine Overhaul in Progress
Mars Incremental » Devlog
Hey guys, so I'm sorry for the lack of a game update, but I realized I need to overhaul the engine. See, I'm building my own engine from scratch, and the one I made for this first game prototype was admittedly mostly vibe coded using Claude Code. That was great for making a prototype, but inspecting the code reveals it is a mess.
So I'm starting over on Cortex Engine, and this time I'm writing all the code myself, with my good 'ol human neural network in my good ol' human skull. I am also working on my Canine programming language, which will probably replace JavaScript in the engine.
This means a likely long delay before a next game version, but I think it will be worth it.
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Mars Incremental
A game about colonizing mars, by making numbers go up.
| Status | Prototype |
| Author | andersonlambda |
| Genre | Simulation |
| Tags | 2D, Incremental, Space |
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I forgot to mention: I have realized that many people in the indie game community are strongly against AI generated content of any kind, and I respect that. I was never going to use AI to make any art/sound/etc assets, only for coding. But I have now decided that all my code will be 100% hand-written by me. I might use AI only for code analysis and to help me learn, the way I would ask a fellow programmer, but it will not make any decisions for me, or ever touch a line of code in this game, or my Cortex Engine. This is my current thinking, let me know if you guys have any thoughts on this topic.